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Games of Empire by Greig de Peuter; Nick Dyer-Witheford; 9780816666119

Games of Empire

By Greig de Peuter; Nick Dyer-Witheford

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Description

In Games of Empire, Greig de Peuter and Nick Dyer-Witheford delve into the intricate relationship between gaming and the socio-political landscape of contemporary culture. This thought-provoking work examines how video games serve not only as entertainment but also as a medium that reflects and shapes the dynamics of power, capital, and resistance.

The Story

The authors explore the evolution of digital gaming, tracing its roots from simple pastimes to complex narratives that engage players in immersive worlds. They argue that games are not merely isolated experiences but are deeply embedded in the fabric of global capitalism, revealing the ways in which they reflect societal values and conflicts. Through a critical lens, Games of Empire analyses various games, providing a nuanced understanding of their impact on identity, culture, and politics.

Why Readers Love It

  • Insightful Analysis: Readers appreciate the authors' ability to connect gaming to broader socio-economic themes, offering a fresh perspective on the digital landscape.
  • Engaging Writing Style: De Peuter and Dyer-Witheford masterfully blend academic rigor with accessible language, making complex ideas comprehensible.
  • Interdisciplinary Approach: The book appeals to a wide range of audiences, including gamers, scholars, and those interested in digital media.

Perfect For

Those fascinated by the intersection of technology and culture, as well as readers of other works by Dyer-Witheford, such as Cyber-Marx and Digital Labour, will find Games of Empire a compelling addition to their library. This book invites reflection on the role of gaming in our lives and its potential to either reinforce or challenge existing power structures.

Specifications

Format: Paperback / softback
Dimensions: 140 mm × 216 mm × 23 mm
Pages: 320
Publisher: University of Minnesota Press
ISBN: 9780816666119

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