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In Theory of Fun for Game Design, Raph Koster delves into the intricate relationship between games and the human experience, exploring what truly makes games enjoyable and engaging. This thought-provoking work is not merely a manual for game developers; it is a philosophical examination of play itself, proposing that the essence of fun is rooted in learning and mastery.
Koster weaves together insights from psychology, art, and game design, illustrating how games can serve as powerful tools for understanding complex concepts. He challenges readers to rethink traditional notions of game mechanics, suggesting that the joy derived from play is closely tied to the cognitive processes involved in solving problems and overcoming challenges.
This book is ideal for aspiring game designers, educators looking to incorporate game-based learning, and anyone interested in the psychology of play. Additionally, fans of Koster's previous works, such as A Theory of Fun for Game Design, will find this exploration equally enlightening and inspiring.
"A must-read for anyone interested in the art and science of game design." — Game Design Review
Format: Paperback / softback
Dimensions: × ×
Pages: 284
Publisher: O'Reilly Media
ISBN: 9781449363215
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