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Games, Design and Play by Colleen Macklin; John Sharp; 9780134392073

Games, Design and Play

By Colleen Macklin; John Sharp

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Description

Games, Design and Play by Colleen Macklin and John Sharp is a thought-provoking exploration of the intersection between game design and the creative process. This book serves as both a guide and an invitation to delve into the world of game creation, encouraging readers to consider the broader implications of play in society.

The Story

Through insightful discussions and practical examples, Macklin and Sharp illuminate the principles of game design, emphasising the importance of playfulness and experimentation in the creative process. The authors challenge conventional notions of games, prompting readers to engage with the idea that games can be tools for social change, education, and self-expression.

Why Readers Love It

  • Innovative Approach: The book combines theoretical insights with practical exercises, making it accessible for both novices and experienced designers.
  • Rich Examples: The authors draw on a diverse range of games and case studies, showcasing the versatility of game mechanics.
  • Engaging Style: Macklin and Sharp's writing is both clear and engaging, encouraging readers to think critically about the role of play in their lives.

Perfect For

This book is ideal for students of game design, educators looking to incorporate play into their curriculum, and anyone interested in the cultural impact of games. Additionally, readers who enjoyed Games, Design and Play may also appreciate other works by the authors, such as Critical Play, which further explores the significance of play in contemporary culture.

Specifications

Format: Paperback / softback
Dimensions: 180 mm × 229 mm × 16 mm
Pages: 288
Publisher: Pearson
ISBN: 9780134392073

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